Latest fx Activity
I've refactored the rendering system in my engine.
The old way of rendering was complete in SDR.
In this update I created a separate off screen framebuffer that everything is rendered to first.
This offscreen framebuffer is a float framebuffer, and can store values outside of the normal [0,1] r…
Hi, I have an old game source from 2004, the game runs DirectX9, and I want to improve the graphics.
I downloaded NVIDIA FX Composer 2.5, and I created a “Phong_bump_relect.fx”.
I want to add the effect to my terrain, is there any way ?
I tried like this, on the terrain render function:
if (D3DXCreate…
Bluezone releases 'Soundwave - Robot Sound Effects', a new sci-fi sound library providing a massive selection of impressive robot sounds created in 24 Bit / 96 kHz. From synthesized robot movements, complex mechanisms and transforming sounds to futuristic weapons and energy blasts, these Transforme…
Bluezone Corporation releases 'Biohazard - Organic Textures and Ambiences', a new sound library covering a wide range of meticulously designed creature sound effects and ambiences. Created with a vast selection of high quality recordings, this sound library contains 163 scary monster and creature t…