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Latest fx Activity
![DevBlog 22 - Tighten Up The Graphics (Adding HDR, Bloom, Normal Maps, and more) [OpenGL 3.3]](https://uploads.gamedev.net/blogs/monthly_2022_04/large.8f7a6f8a353142e783251559f69bf6d1.sa_vid22_thumbnail.jpg)
I've refactored the rendering system in my engine.
The old way of rendering was complete in SDR.
In this update I created a separate off screen framebuffer that everything is rendered to first.
This offscreen framebuffer is a float framebuffer, and can store values outside of the normal [0,1] r…
Hi, I have an old game source from 2004, the game runs DirectX9, and I want to improve the graphics.
I downloaded NVIDIA FX Composer 2.5, and I created a “Phong_bump_relect.fx”.
I want to add the effect to my terrain, is there any way ?
I tried like this, on the terrain render function:
if (D3DXCreate…
![Soundwave - Robot Sound Effects Released - Bluezone Corporation](https://uploads.gamedev.net/news/monthly_2021_03/large.d5efdf6d6e5e408fb2f62a0a3863abd9.soundwave_robot_sound_effects_1920X540.jpg)
Bluezone releases 'Soundwave - Robot Sound Effects', a new sci-fi sound library providing a massive selection of impressive robot sounds created in 24 Bit / 96 kHz. From synthesized robot movements, complex mechanisms and transforming sounds to futuristic weapons and energy blasts, these Transforme…
![Biohazard - Organic Textures and Ambiences Released - Bluezone Corporation](https://uploads.gamedev.net/news/monthly_2021_01/large.large.4d2d061792c14a6aa29adeefde51b392.BC0280_biohazard_organic_textures_and_ambiences_1920X1080.jpg)
Bluezone Corporation releases 'Biohazard - Organic Textures and Ambiences', a new sound library covering a wide range of meticulously designed creature sound effects and ambiences. Created with a vast selection of high quality recordings, this sound library contains 163 scary monster and creature t…