Latest FSM Activity
For the chapter ‘Market Day’ the location FSM 'town square' would be different than the FSM for the same location during chapter ‘Execution Day’.
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Drilling down to the location-FSMs, each of them owns a set of non-player-character[NPC]-FSMs, multiple of which can be currently active.
I'd expect a lot…
Generally, you will just say “changed to state X at step number Y” and call it good. For the “jump” animation, because the movement replication and the FSM replication happens with the same step numbers, It'll still sync up. (Unless you extrapolate, in which case any user action will cause “jumps” …
check out using the strategy design pattern with a fsm
whenever you have a complicated if-statement that might change or be different for different classes, the strategy pattern is a possible choice.
for example, if a skeleton wakes up and sees a knight, it might attack, but if it sees a priest it mi…
Thank you all for the answers, I think I've kinda figured it out now and I've been following his tutorial on youtube where the guy is making a 2.5d action sidescroller and, although it's not a fighting game, there are concepts that are very similar and he made a state machine that I feel could r…