Advertisement

Latest floatingpoint Activity

  • Functions update() and _process() ignore delta.
  • When the character jumps, you should apply an impulse immediately, not set up magic numbers for the next timestep.
  • The test for transitioning from Falling to Standing doesn't make a lot of sense; if it seems to work, it is by mistake.  
    You should c…
12,486 views
Advertisement

I'm working on screen space shadows in an OpenGL/C++ renderer, and I've been having this weird erroneous shadowing artifact. Here's a video of the artifact in action. Notice how the screen space shadows that I want to see are rendering correctly, just with a lot of artifacts on top. This means ther…

3,756 views

@joej Not done much physics. Looking to replace the unity physics where needed.

Cryengine _ I would like to do something with that. Port my components.

46,143 views
Advertisement
Advertisement