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Latest factory Activity

/* public/include/MyClass.h */

class IMyThing : public IDisposable {
public:
  virtual void DoSomePublicThing() = 0;
protected:
  virtual ~IMyThing() {} // deliberately empty
};

DisposePtr<IMyThing> MakeMyThing(int someInitValue);
/* private/include/MyClass.h */

class CMyThing : public CDis…
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Check out our OO web game engine.

https://www.otakhi.com/

https://www.otakhi.com/public/document

We allow users to wrap lower level code, scripts, and GUI components into Objects that can be shared online.

Our approach is top-down using UML which is more natual since object design requirement comes f…

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danys
February 08, 2021 01:06 PM
Steampunk Mechanical Sound Effects Released - Bluezone Corporation

'Steampunk Mechanical Sound Effects' from Bluezone Corporation is a collection of 158 carefully recorded and designed steampunk sound effects and complex mechanisms. Available in 24 bit / 96 kHz wav format, this sound library was created with carefully sampled sources ( Factory machine sounds, rust…

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