Latest DXGI Activity
Main Thread: window, message pump and D3D11 DXGI. Render frame N.
Background thread: game logic and physics. Update frame N + 1.
Threadpool: worker threads.
It would be extremely helpful if someone could have a look at my first attempt to separate the work between the Main Thread and Background …
sienaiwun said:
I find some info on https://www.gamedev.net/forums/topic/708865-dxgi-flip-model-flickering-during-live-resize/ . Hope it will help
It is still flickering, emm~
I am writing a D3D11 program which needs to display a large resolution scene across several screens. I used DXGI_SWAP_EFFECT_DISCARD to create swapchain. It works for most of the time. But sometimes one or more screens may display images with one more frame latency than others thus made the image t…
[1] mentions that Windows 10 introduced "advanced color" mode to DWM/DXGI/Windows.UI.Composition.
However it lacks detailed information.
[1] https://docs.microsoft.com/en-us/windows/win32/direct3darticles/high-dynamic-range
I am asking for desktop media (image/video) applications, and would like to kn…
if you are 100% sure that your parameters are correct then it could be that the feature you are trying to use isn't supported by your hardware;
if your parameters are not correct, weeeell… you need to fix them, i'm not sure your post has enough info to help…
all the best ?