Advertisement

Latest DungeonGeneration Activity

How should I approach my code architecture for a modifier driven content generation

Your diagram gives a high level overview of the data you need to describe a dungeon, but not of how you'll generate that data: doing it all in a Dungeon Master object affected by Contract objects is not wrong, but it is so abstractly generic that it is a trivial design choice.

To make more progress,…

4,344 views
Advertisement
Advertisement
Advertisement