Latest dogfight Activity
Using the behavior tree system I created (Previous Update), I have created an AI brain that lets fighter ships dog fight one another.
I've created several sub trees.
there are subtrees to evade.
subtrees to dogfight.
I ran into some performance issues during rapid state transitions in the behavior tree…
I created a behavior tree system that is defined completely within c++.
AI entities have a brain which spins up a behavior tree.
The nodes in the behavior tree are heap allocated, which I believe does have some noticeable performance cost.
The reason for this was to easily use virtual methods a…
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