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Latest D3D12_TEXTURE_LAYOUT Activity

Why does the copy of my texture appears with displaced pixels?

Hi, people!
So, here is the scenario:
I'm creating two resources (let's call them rA and rB).
Their D3D12_HEAP_PROPERTIES and D3D12_RESOURCE_DESC are identical.
I create one SRV for each of them in a SRV descriptor heap and I create a RTV for rA in a RTV descriptor heap.
I have two render passes.
In the …

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