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Greetings all, it has been a while since we shared our latest blog post. We have been working hard on adding cool features for the Beast Master. We also have some great announcements to make in our future updates. For this weeks blog, we wanted to share our new item drop system and huge environment…
Hello, this week we added new swimming mechanics to Beast Master.
In our previous blog posts, we mentioned that we will add content related underwater to Beast Master. Players will able to swim and find resources below the ocean. Also we will add some ship physics to the game which will allow to bui…
Greetings everyone, on this weeks blog post we wanted to share the new fracture system.
We are using a GPU instanced vegetation system which is pretty optimized and allow us to render lots of plant and trees. Each chopped tree or stone will be removed from the instance and replaced by a fractured ve…
Hello everyone! We have been working on our new procedural terrain generation system for a while. In this week’s blog post, we wanted to show you the results of the procedural system and the new features we will add to the game.
Before we start, we want to share some ideas which will change some cor…