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jhbardwell said:
I'm new to C++, so having trouble translating this idea into working code.
A common trick is to reduce the scope of the first version a lot (as much as possible, usually). Start with 1 button, hard-coded state, hard-coded size, hard-coded position. Make it work. That gives a lot of s…
![How to make your own UI sounds.](https://uploads.gamedev.net/tutorials/monthly_2021_04/large.9ad359a0076342e09cef290dc134713d.Untitled-design-2.png)
![Switch and Button Sound Effects Released - Bluezone Corporation](https://uploads.gamedev.net/news/monthly_2020_03/458239bea49940ee94578d16ed131c81.BC0268_switch_and_button_sound_effects_1000X1000.jpg)
'Switch and Button Sound Effects' from Bluezone Corporation is a collection of carefully designed buttons and clicks. All sounds were recorded using various sources and layered to give you ready-to-use elements: Activations and ignitions, user interface sound effects (plastic, mechanical and metal …