Latest blending Activity
The generic solution to your problem is commonly called “root motion" (https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/RootMotion/ , https://docs.unity3d.com/Manual/RootMotion.html).
I have no experience in implementing it myself, only used it in the various e…
Kinda guessing, but I'd wager tactics probably had a underlying representation of the game map in memory composed of tiles. These tiles probably have some members including a vector for it's position (x,y,z), some identifier of the tile type (maybe to use to figure out what tile asset to use when r…
Hi, I'm working on blending skeletal animations in my project. And I finally got confused in my own code...
I have 2 arrays of glm::mat4, which represents lhs and rhs animation's bones. So, I need to blend these 2 arrays of bones in the third one.
In the very beginning I wrote next naive approach:
inl…