Latest azdo Activity
![Efficient SSBO Data Streaming](https://uploads.gamedev.net/forums/monthly_2020_04/8c94aa1482a34abfbc2c4ed14d63a555.image.png)
I’m upgrading my OpenGL engine to work in larger batches.
For dynamic object instanced rendering, I upload “packed” (32 byte) individual transform data through SSBO. I then run a shader to unpack the transform data and to do matrix multiplications and finally I’m using instance rendering to draw (I…
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