Unigine 2.10 Available

Published January 06, 2020
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Key Changes

  • New terrain system: more detailed, faster, non-destructive collaborative edits, binoculars support, runtime modification API.
  • Improved C++ and C# API: simplified object management, improved thread safety and stability, better code readability.
  • UnigineEditor extensions: public API, plugin system.
  • High-Level Car Physics System: wheeled vehicle simulation.
  • Improved clouds: more types, better visuals.
  • IG updates: adaptive quality management, better synchronization, easier configuration, API improvements.
  • New Build tool for assembling standalone project builds.
  • Texture Profiler tool for assets optimization.

Learn more from the announcement at https://developer.unigine.com/en/devlog/20191225-unigine-2.10

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