Key Changes
- New terrain system: more detailed, faster, non-destructive collaborative edits, binoculars support, runtime modification API.
- Improved C++ and C# API: simplified object management, improved thread safety and stability, better code readability.
- UnigineEditor extensions: public API, plugin system.
- High-Level Car Physics System: wheeled vehicle simulation.
- Improved clouds: more types, better visuals.
- IG updates: adaptive quality management, better synchronization, easier configuration, API improvements.
- New Build tool for assembling standalone project builds.
- Texture Profiler tool for assets optimization.
Learn more from the announcement at https://developer.unigine.com/en/devlog/20191225-unigine-2.10