The Orx community is pleased to announce the 1.12 release. This marks the 12th yearly major release since 1.0 in 2009. Some highlights include:
- Major speed & scalability improvements: from 65k to 16M concurrent objects in memory, a complete rewrite of the orxBANK module, object update re-write, added support for early exit events handling
- Support for joysticks on Android-Native
- A simpler Android build pipeline (can be entirely built from inside Android Studio without the manual NDK build step)
- Added color literals for all HTML web colors. Can be used for Object, Graphic & FX Color values
- Added Nuklear support for new projects with the
init
project maker tool - Support for writing JPEG images
- Many smaller fixes/optimizations/improvements.
The complete list of changes is here: https://github.com/orx/orx/blob/master/CHANGELOG.β
You can download the 1.12 release here: https://github.com/orx/orx/releases/tag/1.12. The up to date development version is located at: https://github.com/orx/orxβ
Video Tutorials
Since 1.11, the community have been adding videos to demonstrate some advanced game development problems and how to solve them using Orx. The current available set:
- Seamless Screen Edge Teleportation
- Animation Synchronizationβ
- Data-Driven Scene Transitionsβ
- Instantly Aged Objects
Read more at the Orx website or chat with the community at: Orx Discord.
Great information.