Ogre 2.1 Officially Released

Published April 26, 2020
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Ogre 2.1 has been made officially available. The new release of the open source rendering engine includes:

  • HLMS - high level material system to generate shaders automatically
  • Physically Based Shading
  • New, more flexible and faster compositor
  • Refactored with cache friendly techniques, SIMD instructions, AZDO, auto instancing, and multithreading
  • Area lights
  • Parallax Corrected Cubemaps
  • Forward Clustered lights
  • HDR
  • Exponential shadowmaps
  • And more

Learn more from the blog announcement at https://www.ogre3d.org/2020/04/26/ogre-2-1-baldur-released​ and more detail on the new features at https://www.ogre3d.org/2015/02/09/ogre-2-1-now-publicly-available-previously-dubbed-azdo-branch.

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