"audire - the audio engine" : immersionLabs opens beta phase

Published November 01, 2024
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The german startup “immersionLabs”, has opened a beta phase for its first product
“audire - the audio engine” and invites interested developers and enthusiast to join !

Just visit “https://www.immersionlabs.net/en/audire/”


“Simple. Powerful. Virtually Real.”

The audire audio engine is a powerful yet easy to use middleware solution for spatial audio integration to be used by games, entertainment applications, technical simulations or any other application.
audire Supports multichannel audio systems including Dolby Atmos ®

Highlights

  • Object based playback of sounds in 3D space
  • features a World Sound Spreading model
    – attenuation for sounds (volume, frequency band) emitted by objects depending on distance
    – optional sound propagation delay of object sounds
    – Doppler effect for object movement
    – user defined sound obstacle placement
  • control by commands and command parameters allows for a script-like coding
  • is designed for performance with low impact on the application
  • uses the audire Repository Designer to create audio object class definitions
    and to assign audio data to sound sources of objects
  • supports many common formats of audio files to be assigned to sound sources
  • supports multichannel audio to be assigned to static audio object classes
  • supports 3rd order ambisonics files (FuMa or Ambix) to be assigned to sound field object classes
  • allows for multithreaded control
  • features a rich command set to control objects (positioning, movement)
    and object sounds (fading, crossfading, EQ-ing, frequency change)
  • listener positioning allows for reactions on head movements
  • provides vicinity effects for improved audio immersion
  • integrates with game engines and applications using native C – API and Class Interfaces for C++ and C#

(C)2024 immersionLabs UG
https://www.immersionlabs.net

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