Amazon GameLift Goes to Per-second Billing

Published October 02, 2017
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Amazon has announced that starting October 2, Amazon GameLift will  support per-second billing for game instances. Amazon GameLift is a managed service for deploying, operating, and scaling dedicated game servers for session-based multiplayer games, making it easier for developers to manage infrastructure, scale capacity to lower latency and cost, match players into game sessions, and defend from DDoS attacks.

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While per-second billing will bring cost reductions, we believe this change will also give you the ability to tighten control over your game, giving you further flexibility to select a configuration that scales capacity to handle sudden player spikes and manage idle instances down to the last second.

All newly launched and already running Linux-based Amazon GameLift instances in all 14 AWS Regions will be billed per instance-second. 

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