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Tools? Someone clarify for me please :)

Started by June 17, 2002 01:34 AM
0 comments, last by Idleweiss 22 years, 6 months ago
Ok. I''m starting to want to get into tackling some larger projects myself and I''ve been reading over the recent "GameDev Tools" thread. Definately good stuff. I though, know absolutely nothing about creating these tools, as with the few simple projects I''ve taken on, I have never had to make any tools to help me along. Now, Tools are obviously little mini-applications we write to make our job of finishing the large-scale app simpler. How exactly do these tools work? Is it that you basically make your "tool(s)" export files in a certain format that your large-scale app will understand? I''m using examples here from the GameDev Tools thread 1) Ones own custom Level Editor will obviously export levels that your program will understand. 2) a complete exporter for Max, Maya, Lightwave, etc what kind of tool is this? not quite clear on this. I''ve written code myself to take a 3ds file and load it. is that what a exporter basically is? or is an exporter a tool which takes a Max / Maya / Lightwave file and exports models once again into a standard format that your large-scale app will understand? 3) Particle editor that allows control over paths, tracks, etc of individual particles. a tool such as this is basically a simple program that will load particles, whereby you can edit the paths these particles etc take? The "tool" will then export a simple text-file or some sort of script that your program can read to obtain the path information of the given particles? am I on the right track here? someone throw me a bone Basically, do most tools all simply export some type of file-format (text, scripts, whatever..) that your large-scale project will be built around to understand? is that the point of mini-tools? if anyone cares to further explain tools please feel free..just would like a clear idea in my head as to What I might consider writing a tool for when I start taking on some bigger projects myself. pardon my ignorance folks, im new cheers, Idleweiss
cheers,Idleweiss
Yes, tools are just made to export to a format that your main app/game understands.
eg: my level editor exports levels made with it to a .lvl format which consists of a header, other extra info, eg name, then the raw data, each of which is a struct. all of this is of course custom and so then you just basicly re-write the level saver to load in the data appropriately into your game, you basicly had it, no offence but its not really that hard of a thing to know...

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