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Lots and lots of questions

Started by June 16, 2002 08:28 PM
-1 comments, last by Raymondo 22 years, 6 months ago
Well I have a couple questions. First of all, I am currently in the works of developing a massivly multiplay game thats a fps/rpg. My team has decided to use the quake 2 engine. Thi is because ALL of its code has been released. But I have several concerns that maybe someone could help me with. Is the quake 2 engine suitable for a massively multiplayer fps/rpg? If not, can anyone suggest one that will look sweet, but not be a bitch to get the code and stuff? My biggest concern with this is the fact that im not sure that quake 2 will be able to handle the rpg part of the game like it should. IE: Buying, switching, and arming diffrent weapons. Buying and swithing diffrent backpacks to hold diffrent ammmounts of equipment. If quake 2 cant handle this, is there a way that we can modify the source? I am willing to spend time working on this, the only reason I dont make my own engine from scratch is because I dont know how and it would look like total crap. I was also wondering about weapon models. What we want for the game is to have a gun lets pretend its an m16, and from there we want to me able to goto the store and select diffrent addon parts, for example, replacing the iron rail with an ir scope, or being able to add a silencer. How should we go about this? Should I make each thing an individual model. and then have the game somehow stick them togoether?( A gun model and then a scope model that I attach to the gun model) Or should I have the game secretly replace the old gun model with the new gun that has the scope just as if you had just added a part. Any other cool ideas on how I should modify the source to make the game better would be great. If you guys knows of any websites that offer high traffic multiplayer code enhancements or anything along those lines tell me. These are just my first two questions, when these have been solved, then I will post more (I don''t want anyones head to explode)

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