Action Camera
i am designing a new camera class which simulates camera effects for an action like games. My camera can move with an object a specific distance from an object. Also it can look at a specific point in a world. But i want my camera rotated with the same degrees of object''s rotation angles. Imagine the cameras of need for speed. Camera is faced through the car and can rotate the same degree when the car is rotating.
I tried to make my camera''s z axis perpendicular to my object''s x axis. But i couldn''t write any code for it. Also i am not sure the operation i am doing is correct. Is there any suggestions...
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