OpenGL OO
I was looking at most of the code and I see it isn''t very Object Oriented. I was wondering if there was a way to make it that way? For a object knows how to draw itself, but not be in the draw method, its objects method is called.
Also, where is openGL class stored? we are changing properties of it, but where is it?
-godkane
OpenGL wrapped in an OO fashion (plus some): SGL. What do you mean by ''openGL class'', ''stored'', and ''changing properties''?
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http://eyescream.cjb.net -> Downloads -> Infinite.Scream
-------- E y e .Scream Software --------
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http://www.eyescream.cjb.net | * |
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-------- E y e .Scream Software --------
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http://www.eyescream.cjb.net | * |
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http://eyescream.cjb.net -> Downloads -> Infinite.Scream
-------- E y e .Scream Software --------
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/-\
http://www.eyescream.cjb.net | * |
\-/
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-------- E y e .Scream Software --------
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/-\
http://www.eyescream.cjb.net | * |
\-/
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