Looking for book recommendations
I have some experience in DOS-based C++ with DJGPP from a while back, and I want to move on to Windows-based programming. Of course, my focus is on game development.
Should I get a book on the Win32 API? I use (and want to develop for) WinXP, but I thought WinXP was a 64-bit OS... does it still use Win32?
Or should I just skip straight to DirectX?
Or furthermore, is all this going to be vaporware anyway? Should I skip C++ altogether and start learning this C#/.NET stuff?
Thanks in advance. Oh, and best book recommendations are definitely appreciated
--invicticide
quote: Original post by invicticide
Should I get a book on the Win32 API? I use (and want to develop for) WinXP, but I thought WinXP was a 64-bit OS... does it still use Win32?
No, Windows XP is still a 32-bit operating system, and still uses the Win32 API for it.
quote: Original post by invicticide
Or should I just skip straight to DirectX?
Having a bit of experience in using the Win32 API wouldn''t hurt, but you don''t need a whole book on it. Try a few online tutorials? www.winprog.org
quote: Original post by invicticide
Or furthermore, is all this going to be vaporware anyway? Should I skip C++ altogether and start learning this C#/.NET stuff?
Definitely not vaporware, C++ will be around for at least another 5-10 years I imagine! C#/.NET has more chance of being future vaporware than C++, IMO.
"I am governed by none other than the Laws of the Universe."
"I am governed by none other than the Laws of the Universe."
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