texture co-ord probs in d3d
Hi ive set up a texture surface ok with the correct image data in it.
Using the d3dx DrawSpriteSimple/3D etc it draws fine.
When i try to set-up a trianglestrip to draw the texture with drawprimitive it falls over.
The polys draw properly in the correct dimensions etc but the texture just seems to be the top-left pixel of it (0,0) drawn over the full poly rather than (0,0)(1,0)(0,1)(1,1) as it should be.
Ive tried various wrap/clamp combinations but i still cant get the bleeder to texture properly.
Any ideas?
cheers.
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