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Annotated Objects (Again)

Started by June 08, 2002 04:23 AM
11 comments, last by Nazrix 22 years, 6 months ago
quote: Original post by coldacid
superpig: I don''t think so. If you''re volunteering, yay!

If you do, could you see about distilling http://www.gamedev.net/community/forums/topic.asp?topic_id=67961 and adding it''s info to all of this?


eek!

Uhm.. I''ll think about it.

No, seriously... I''ve got the ''portal engine from scratch'' articles to do, and the vague efforts to build a chrome-based forum viewer... maybe once I''ve done those, I''ll look into working on that thread. Of course, I have to understand it first.

Superpig
- saving pigs from untimely fates
- sleeps in a ham-mock at www.thebinaryrefinery.cjb.net

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

The Sims uses a system exactly like this one. Instead of characters actively searching for items, items broadcast different signals to the characters. It''s definitely a viable system and I think it would scale nicely to a large RPG.
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Chrome based forum viewer? As in the sort of chrome seen in Mozilla?

Chris ''coldacid'' Charabaruk <ccharabaruk@meldstar.com> <http://www.meldstar.com/ccharabaruk/>
Meldstar Studios <http://www.meldstar.com/> - Creation, cubed.

This message double ROT-13 encrypted for additional security.

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