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Vehicle Physics...

Started by June 07, 2002 08:54 AM
3 comments, last by GroZZleR 22 years, 8 months ago
Anyone know any good sites / tutorials on implementing arcade-style (GTA3, Driver, etc.) car physics specifically relating to game programming? If you can only find a generic one (non-game related), thats fine too. But does anyone know any offhand?
Hey this is what i''ve been looking around for too (a more general case), but i haven''t found much. If i come across anything i''ll post here.
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i was researching same areas, here are some links i found useful

http://home.planet.nl/~monstrous/tutcar.html

this is a nice page, takes you through all the physics and links to a java prog too. (i seem to remember)

if you don't fancy getting too involved, you could just model it as a solid,

www.d6.com (David Checker)
http://www-2.cs.cmu.edu/~baraff/sigcourse/ (Baraff)

or if you don't want to get too involved, maybe you could just use this,

http://www.efunda.com/math/solids/
(click on rectangular block)

FatRay.
i'm off to go get my tongue out my cheek.
http://www.blitzbasic.com/downloads/downloads.html
BlitzBasic

[edited by - FatRay on June 7, 2002 8:04:23 PM]
" The reason it's done that way? That's just the way algebra works. How else would you do it? " - AP
I don''t mean to be THAT guy who is mean and says search the previous forum posts, but seriously, SEARCH THE PREVIOUS FORUM POSTS. I''m not saying this to be mean but there are seriously a lot of good posts relating to vehicle physics that you can dig up without having to re-ask the same question about 20 people already have. Lotsa great links buried in there, dig em out.
"Artificial Intelligence: the art of making computers that behave like the ones in movies."www.CodeFortress.com
Just so you know, and search harder from now on, there are 18!! articles in a series on racing physics in the physics section of this very site, That might be what you were looking for.

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