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Quake 3 Level rendering examples :)

Started by June 06, 2002 12:52 PM
-1 comments, last by KILE 22 years, 8 months ago
Hi, I''m working in a 3D engine (Like the 99% of the people XD ) The other day I think that there are good to load a bsp level from quake3 so I go to make a Q3Bsp Class explicit to load this one. But then I think that there better to make an converter from BSP to my own scene format (.KS) and I make this one The good news is that I''m making a 3D Studio max plugin for import/export from my format (http://usuarios.tripod.es/andromeda_studios/descarga/plugin.jpg). So if you can use the BSP files in max, you don''t have to use my engine ( :__( ) you take "2BSP2KS.exe LEVEL.BSP scene.ks" and then in max import this file At first I must say that the level is trate as another scene in my engine, so this doesnt have special features, I love standars class Another note, I load the curves and then I translate to triangles because I dont have a lot of experience with rendering curves surfaces (Any help?) but its look good (I thinks Some captures about the quake 3 levels rendering here: http://usuarios.tripod.es/andromeda_studios/proyectos/K3D.HTM My web page (Sorry the english links 404 :_( ) http://usuarios.tripod.es/andromeda_studios

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