Hello fellow gamers,
I''m working on a game with other programmers and my task is too create an map editor. I know C++, but I don''t know enough about Borland C++ Builder, VC++, or Win32 programming(non-MFC), to make an intellingent decision about which vendor to use for my editor(gui and coding)

). Since the editor is not a game speed is not an issue. I just need to know which one would be more efficient to use to build the gui and to use as my code base. This is really frustrating because I need to get going and I don''t want to go down an inefficient path when it can be avoided

.
Your suggestions would be appreciated!
Thanks,
casper
...for over a thousand years the Jedi Knights have been the guardians of peace and justice..before the dark times..before the EmpireCasper..