Reading 3D StudioMax "ASE" exported files
I am using 3D studiomax to make models for my game, and I want to read the model data from the text file that I export with the "ASE" extension. I can understand everything in the file except for the texture coordinates. For some reason there are three numbers where there should only be two. Does anyone have any experience with these files exported from 3D StudioMax? Any help would be greatly appreciated.
geez, in any case, if you have a question, only call me. I am a "expert" in ase format (because my 2-years-project use ase format!) ^__^
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"Cuando se es peon, la unica salida es la revolución"
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"Cuando se es peon, la unica salida es la revolución"
-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"
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