anyone know how blizzard did the pathfinding in starcraft?
i was just trying to think of an efficient way to do it, and they seem to have pulled it off...
Yesterday is the past, tomorrow is the future. Today is a gift, that is why we call it the present.
Best way to go with pathfinding (depending of your project) if you''re creating an RPG is the A* algorithm for pathfinding.
Where can I find more info on that algorithm ?
Thanks,
/Alexander "SoulReaper" Deruwe
Thanks,
/Alexander "SoulReaper" Deruwe
/Alexander "SoulReaper" Deruwe
Take a look at http://www-cs-students.stanford.edu/~amitp/gameprog.html. Failing that, look in the AI forums.
--Antz
Quanta
http://quanta.virtualave.net
--Antz
Quanta
http://quanta.virtualave.net
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