Multitexturing
Hi,
I''m having trouble finding any multitexturing code that will compile for me under linux at the minute. Mandrake 8.2 is my distro du jour and I''m running a 32 Mb TNT 2 GeForce 2 with the nVidia drivers. Does anyone know of any such code that might work? I think some trouble might be with the fact that multitexturing extensions became a standard part of the API as of OpenGL 1.3, but has there been a similar update in Mesa yet? Does anyone know of a way of determining what version of Mesa/GL I have running? Thanks for your help.
John
If you check what rpm''s you have installed it should tell you the version. Been a while since I used Mandrake and can''t remember the program that does that. Good luck.
Steven Bradley .:Personal Journal:. .:WEBPLATES:. .:CGP Beginners Group:. "Time is our most precious resource yet it is the resource we most often waste." ~ Dr. R.M. Powell
> Does anyone know of a way of determining what version of
> Mesa/GL I have running?
Use glGetString( GL_VERSION).
> Mesa/GL I have running?
Use glGetString( GL_VERSION).
I''ve heard Mandrake is pretty good about these kinds of things, but with Redhat, I had to manually tell Linux to load on bootup the Nvidia driver(put on my machine by the installer, but not loaded by the kernel). And there was something to do with OpenGL in the Nvidia drivers.
You do know that Mesa is just an implementation, right? Well, Nvidia provides their own implementation, IIRC. And last I checked, Mesa didn''t work with Nvidia cards because Nvidia didn''t release specs for their cards that would allow the Mesa people to write drivers for them.(no big deal because they provided their own OpenGL implementation, so Mesa wasn''t needed)
You might also want to tell us what happens when you try to compile or run multitexuring programs.
You do know that Mesa is just an implementation, right? Well, Nvidia provides their own implementation, IIRC. And last I checked, Mesa didn''t work with Nvidia cards because Nvidia didn''t release specs for their cards that would allow the Mesa people to write drivers for them.(no big deal because they provided their own OpenGL implementation, so Mesa wasn''t needed)
You might also want to tell us what happens when you try to compile or run multitexuring programs.
---New infokeeps brain running;must gas up!
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