DOS to WINDOZE
I know most everybody says programming in DOS is a waste of time, even in 32-bit protected mode. I am not sure you can use openGL for DOS, and I do know its hard to make your programs transmit information across the internet. I am thinking about switching over to windoze just for internet programming in my games. what do you think? I currently am using DJGPP for 32-bit DOS programming.
any thoughts, comments would be apreciated.
http://fakemind.com
Windows has a lot of facilities that greatly assist the game programmer. Mainly, any interface with hardware is easier to accomplish through windows due to things such as direct draw, direct sound, winsock, and other services. Since there is no longer the need to concentrate on writing hardware interfaces and memory managers, you can now concentrate more on graphics, sound, music, gameplay and story.
DJGPP has a windows -targeting compiler now, i believe, so you may want to start getting your feet wet in that arena. As much as I hate to say it, dos no longer seems to be a viable target for anything more than learning the basics of game programming. Windows just has too much to offer.
Networking is a big reason to switch to windows (there are very few good dos-based networking services), but there are lots more. OpenGL does not have a port, and although Allegro is a nice gfx library for DJGPP, DirectDraw, Direct3d, and OpenGL for windows are very attractive.
good luck
DJGPP has a windows -targeting compiler now, i believe, so you may want to start getting your feet wet in that arena. As much as I hate to say it, dos no longer seems to be a viable target for anything more than learning the basics of game programming. Windows just has too much to offer.
Networking is a big reason to switch to windows (there are very few good dos-based networking services), but there are lots more. OpenGL does not have a port, and although Allegro is a nice gfx library for DJGPP, DirectDraw, Direct3d, and OpenGL for windows are very attractive.
good luck
*oof*
I thought DJGPP didnt allow windoze programming...
anyway, have any URLS that could help my transition?
anyway, have any URLS that could help my transition?
http://fakemind.com
All I basically want to do is be able to create a fullscreen 640x480x(15/16 bit) windoze program where I can put/get pixels fast. I can write the rest of the graphics functions I will need. Anybody know of a good URL or tutorial that will help me do this?
also, which compiler do you recommend. I have Borland 5.0 and DJGPP right now.
also, which compiler do you recommend. I have Borland 5.0 and DJGPP right now.
http://fakemind.com
March 10, 2000 11:57 PM
Tricks of the Windows Game Programming Guru''s is a good
book that''ll get you into Window very quickly. Petzold''s
book or MFC-related books are OVERKILL for what you want to
do. This link has a decent Windows programming tutor:
http://bcgrizzly.com/~forger/winprog/tutorial/
book that''ll get you into Window very quickly. Petzold''s
book or MFC-related books are OVERKILL for what you want to
do. This link has a decent Windows programming tutor:
http://bcgrizzly.com/~forger/winprog/tutorial/
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