Help plz?
I want to make a soccer manager game that can match the likes of champ man so any ideas?
Thanx for your time
how about you send some information our way first (maybe a concept or a gd?), nobody will design your game for you.
I hope you''re not a Huddersfield Town fan.
Stop and think about the game, rather than just asking us as a first instinct. What does it involve? As with almost all applications, it can be divided into 3 layers - presentation, logic, and storage.
Presentation is the interface, such as the GUI in Championship Manager. Go for text-based for now, as it''ll make your life easier in the short-term and can be changed in the long term. Look at any basic text-mode program for ways to do this.
Logic is going to come down to statistics and probabilities. You need to be comfortable with numbers, such as averages, ranges, percentages and so on. You will need to design a system that decides who wins matches, who scores, and so on. I have suggested in the past that you begin with an algorithm that generates a score line based on the relative skill levels, and refine that as you go on.
Storage is about how you manage your player and club data, how you read and write it, and how you save the game. The key here is to start simple, and probably with a text-based format so that you can edit the data outside of the program.
I can''t really give you any more detail than that unless you give us more detail about what you want to know. The coding side should be asked about in the programming forums, but you should really have a more concrete question before doing so.
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files ]
Stop and think about the game, rather than just asking us as a first instinct. What does it involve? As with almost all applications, it can be divided into 3 layers - presentation, logic, and storage.
Presentation is the interface, such as the GUI in Championship Manager. Go for text-based for now, as it''ll make your life easier in the short-term and can be changed in the long term. Look at any basic text-mode program for ways to do this.
Logic is going to come down to statistics and probabilities. You need to be comfortable with numbers, such as averages, ranges, percentages and so on. You will need to design a system that decides who wins matches, who scores, and so on. I have suggested in the past that you begin with an algorithm that generates a score line based on the relative skill levels, and refine that as you go on.
Storage is about how you manage your player and club data, how you read and write it, and how you save the game. The key here is to start simple, and probably with a text-based format so that you can edit the data outside of the program.
I can''t really give you any more detail than that unless you give us more detail about what you want to know. The coding side should be asked about in the programming forums, but you should really have a more concrete question before doing so.
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files ]
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