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How do YOU start your opengl project?

Started by May 15, 2002 09:09 AM
18 comments, last by Xces 22 years, 9 months ago
FunkyTune, it''s just a seperated header+cpp file that I include with my project.. But it''s not really advanced still learning how to make it better and better..
Most likely ill do a "cp -R ./previousprojec/ ./newproject"

or if im starting from scratch, "mkdir newproject; nedit engine.c&"
Then I create a basic makefile, and start buildin
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i start with a blank text file and i compile with g++(now i use kdevelop). so its like console mode in win.
--------------------------Nukemmsn: nukem996@hotmail.comaim: nukem996open source open mind
File->New



-=[ Megahertz ]=-
-=[Megahertz]=-
I go with win32 application, because now I do OpenGL fullscreen (I started out using MFC and didn''t want that windows border anymore) and don''t want any of the extra overhead of a console. I prefer to have full control over what the app does, including windows messaging and dispatch, idle loops, window creation, etc.
It's not what you're taught, it's what you learn.
I usually star out with a small piece of silicon and a chisel...
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i start my project with win32 console or MFC
I use SDL (in console app) for OS interaction in most of my apps. I use MFC for windowed (eg editor type) apps but I''m learning FLTK for a portable and much less bloated alternative.

I *REALLY* like Rickmeister''s method tho ;¬)
[size="1"]
Well, I start by loading up my OpenGL basecode I wrote
Those who dance are considered insane by those who cannot hear the music.
Win32 DLL

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