Using RUP in game development
Is there anyone with experience from applying RUP in a professional game development project?
Or on the other hand, experiences from using any other sort of development model/methodology?
There have been several discussions of this in the Software Engineering forum, one is still current.
Take care,
Bill
Take care,
Bill
Thanks.
However, I''m interested more about the experience from a project management point of view rather than the actually programming and designing. I.e. more of resource tracking and scheduling than UML.
I have a look at the other thread, thanks for pointing me there. Last time I looked it was more about UML thou.
However, I''m interested more about the experience from a project management point of view rather than the actually programming and designing. I.e. more of resource tracking and scheduling than UML.
I have a look at the other thread, thanks for pointing me there. Last time I looked it was more about UML thou.
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