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texturing whole object

Started by May 12, 2002 04:59 AM
2 comments, last by modification 22 years, 9 months ago
howdy all, i have an spacecraft object made up 500 triangles and i''m after a way to texture map it all in one go. i''ve heard rumors about texturing a sphere and then shrink wrapping the texture on to the object, sounds plausable but i have no idea how to do it. any suggestions? cheers, mod
you should look into glTexGen() function... (you can find documentation on www.opengl.org)

You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
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One thing i found while trying to texture objects was using UVMapper(http://www.uvmapper.com) to texture OBJ files. And use crossroads to make the obj file from 3ds files. My objects i make usually look really fine after i fo all this. The only problems is that the cordinates don''t match when opengl uses them, so the texture has to be rotated around untill it matches in "paint". And writing or finding an obj loader isn''t to hard.
Hi, I''ve got a similar problem- when I use glTexGen for lets say a cube, fine, no prob. But when I rotate the cube, the texture doesn''t rotate with it- how do I solve this problem? Also, how do I specify the scale of the texture (ie. to tile or not to tile).

Appreciate any help- thanks!

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