quote:
Original post by a person when allocating dynamic objects you have theoretically 4gig ram thanks to virtual memory and 32bit addressing.
Under Windows you only get 2GB (actually, under the Professional or less versions of Windows) since the upper 2GB is reserved for use by kernel mode stuff...
"on the flip side d3d does not allow such vendor extensions so new hardware features cant be supported until a new release of d3d"
that''s what shaders are there for, more or less.
Thanks, Etnu Sometimes I think I know what I really don''t, but then again usually I do know what I don''t, but just don''t realize it, maybe its because I am so young, but then again it could be because I am insane.
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quote:
Original post by Dean Harding Under Windows you only get 2GB (actually, under the Professional or less versions of Windows) since the upper 2GB is reserved for use by kernel mode stuff...
Some of the server versions of NT/2K lets you add a switch to your boot.ini that gives you 3 GB of user space.
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