Learning OpenGL on Unix
Hey everyone,
I thought start learning OpenGL but I have come across a block.
No resources for Unix. I know about NeHe but his tutorails are built on an Microsoft platform and reading them I became very frustrated with all the Win32 API code in there...I soon went on a murderous rampage and mutilated my bedroom greenary, the Lasgana my mother was making and the cats beds.
Now I''ve looked around for SDL-GL stuff but I all I could find some crap that claimed it was for SDL-GL but just pointed at the NeHe tutorials :-(
Anyone got some SDL-GL stuff or maybe even some GLUT stuff for Unix...well anything with the horrible Win32 API crap littered thru the code...I moved to Unix to get away from that shite!
/me runs off sceaming (naked of course) and abusing local wildlife and old people.
by no means is it tutorial quality, but you can look at some of my code from my open source project at glfold.sourceforge.net
also, theres a good book around that is probably what you are looking for:
OpenGL Programming for the X Window System
by Mark J. Kilgard
also, theres a good book around that is probably what you are looking for:
OpenGL Programming for the X Window System
by Mark J. Kilgard
You can use the ports on nehe's site for SDL to get started. The truth is that if you are focusing on OpenGL, you really only need the base program to get started, and all the rest of the tutorials should be usable.
Also, a quick search turned up the SDL homepage . Under the tutorials section there are links to tutorials which might be what you need.
ewen
[edited by - echeslack on May 8, 2002 4:08:54 PM]
Also, a quick search turned up the SDL homepage . Under the tutorials section there are links to tutorials which might be what you need.
ewen
[edited by - echeslack on May 8, 2002 4:08:54 PM]
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