just curious
Does any1 know what the basic approach is for generating random diablo-like dungeons. Anybody seen any articles bout this somwhere ?
Im not working on a game like this. Im, as the topic says, curious.
Thanx
I would like to know that to...
And i am makeing a game like that!
And i am makeing a game like that!
=======================Game project(s):www.fiend.cjb.net
i think i read an article about that somewhere. i think it was the diablo II developer''s journal over at www.gamespot.com
try there
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Gecko Design
try there
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Gecko Design
_________________Gecko___Gecko Design
http://www.gamespot.com/features/diablo2diary_dd/110398/index.html
here is the url for that interview. it doesn''t tell you exactly how to do it, but it gives a basic idea and i''m sure you can figure out some techniques from there.
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Gecko Design
here is the url for that interview. it doesn''t tell you exactly how to do it, but it gives a basic idea and i''m sure you can figure out some techniques from there.
_________________Gecko___
Gecko Design
_________________Gecko___Gecko Design
A good way is to have a whole bunch of pre made sections, like diablo, then generate the start, or the stairs and work from there, create a random room, then for each exit generate another random room and add it there if it is possible, if not then see if you can rotate the room, etc...
the only thing is that there has to be a certain size for each level, and so I guess you could have a limiting factor, that adds tot eh random number (i.e. high random numbers mean rooms with lots of doors, while low numbers have rooms with 1 extra exits or less etc) and then add the factor to the random number?
If you want an extra explination just ask
Hopefully you ppl would understand what I jsut wrote...
+------------------+
| Dæmin |
|(Dominik Grabiec) |
|sdgrab@eisa.net.au|
+------------------+
the only thing is that there has to be a certain size for each level, and so I guess you could have a limiting factor, that adds tot eh random number (i.e. high random numbers mean rooms with lots of doors, while low numbers have rooms with 1 extra exits or less etc) and then add the factor to the random number?
If you want an extra explination just ask
Hopefully you ppl would understand what I jsut wrote...
+------------------+
| Dæmin |
|(Dominik Grabiec) |
|sdgrab@eisa.net.au|
+------------------+
Daemin(Dominik Grabiec)
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