ok, I have a BSP tree-based engine up and running, with the tree calculated just after I load the file.
Now, my question is this - let''s say I want there to be switches in the world, and when these switches are activated, things move (doors open, bridges go across pits, etc...). How do I do this since BSP Trees handle only static polygons?
I _could_ recalculate the tree after doing this, but that seems terribly slow. I know there must be a better way, but I haven''t the faintest idea where to begin.
And while we''re on the subject - once I get this working I plan on putting monsters of some type in the world. They''ll be moving around, so how do I use them with by renderer, since they''ll move around the tree?
Thanks for any help (source code would be greatly appreciated, OGL preferred but anything is useful
gameguru4@yahoo.com
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