quote:
Original post by shurcool
hi,
i tried this demo, and although i''ve seen some nice comments about it''s performance, i get from about 3 - 0.1 (yes, it takes up to 10 secs to render a frame sometimes) fps. my comp specs:
p3 500
128 mb
ati radeon 8500 64 mb (equvalent, if not better, to a gf3)
i tried fullscreen modes, low res, everything, and it''s not the rendering that is so slow - it''s the physics. so... umm... to bad i didn''t get a chance to try it out.![]()
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umm... bah?
aha there we go. i did a little bit of investigating, and here''s what i found out:
Renderer Information:
Device: GDI Generic (Microsoft Corporation)
Device API Version: 1.1.0
hmm... not bad for a radeon 8500, is it? i''m assuming that that is where my problem (and also other ppl''s) lies. it probably tries to render all the in some software drivers (from micro$oft) or something, which is the reason for slow performance (right?).
have fun fixing that.
oh, and i was trying to enjoy it, when suddenly, for no apparent reason (oh yes, i was screwing w/ gravity, all right) and i know i DID NOT press f1 or anything of the sort, it goes to fullscreen mode (and speheres don''t show up, as you pointed out earlier).
if you need my help at all (to test it, or something), email me at shurcool@hotmail.com and i''ll be glad to help you.
thanks.
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shurcool
my project