All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
16
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to General and Gameplay Programming
Advertisement
Quake Source help!
General and Gameplay Programming
Programming
Started by
_Neo_
March 08, 2000 09:08 AM
-1
comments, last by
_Neo_
24 years, 9 months ago
_Neo_
Author
122
March 08, 2000 09:08 AM
Hi, and excuse me for posting this stupid questions about the Quake-source. First I wonder how I make my own Quake-textures, weapons. And then I have not found the sourcefile which handles the pak.file.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
poker game
For Beginners
force opengl to use software rendering
Graphics and GPU Programming
Time to give up my engine?
Engines and Middleware
Cubemap Sampling Artifacts
Graphics and GPU Programming
Falloff
Math and Physics
Occluder from AABB, near plane 'fix'?
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Super Mario Bros 3 Level Design Lessons, Part 3
Game Design and Theory
Managing Digital Assets in Game Development
Business and Law
Zero-Defect Software Development
General and Gameplay Programming
Pathfinding and Local Avoidance for RPG/RTS Games using Unity
General and Gameplay Programming
Games and the Imagination
Game Design and Theory
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top