quote:
Original post by endo
Is this a typical representation of a 3d vertex in OpenGL?
It''s just an example of a possible vertex type, i think your better of using different vertex types for specific tasks, to preserve memory.....
Some meshes don''t need an alpha component in their vertices, some don''t even need normals or texture coordinates......
Hope this makes any sense (it''s very late over here)
-Crawl