void Do_Menu(void)
{
//current menu states
if(arrow.y == 300)
{
menu_state = MENU_STATE_NEWGAME;
}
else
if(arrow.y == 370)
{
menu_state = MENU_STATE_EXIT;
}
//DirectInput
DInput_Read_Keyboard();
if (!keyboard_state[DIK_DOWN])
down = false;
if (!keyboard_state[DIK_UP])
up = false;
if (keyboard_state[DIK_DOWN] && !down)
{
Set_Pos_BOB(&arrow, 150, 370);
down = true;
}
else
if(keyboard_state[DIK_UP] && !up)
{
Set_Pos_BOB(&arrow, 150, 300);
up = true;
}
if(menu_state == MENU_STATE_EXIT)
{
// check of user is trying to exit
if (keyboard_state[DIK_RETURN])
{
PostMessage(main_window_handle, WM_DESTROY,0,0);
game_state = GAME_STATE_SHUTDOWN;
} // end if
}
else
if(menu_state == MENU_STATE_NEWGAME)
{
if(keyboard_state[DIK_RETURN])
{
game_state = GAME_STATE_RUN;
menu_state = MENU_STATE_OFF;
}
}
Draw_BOB16(&etris, lpddsback);
Draw_BOB16(&newgame, lpddsback);
Draw_BOB16(&exitgame, lpddsback);
Draw_BOB16(&arrow, lpddsback);
DDraw_Flip();
Wait_Clock(30);
} // end Do_menu
menu
ok i finally got the menu working.
i am using TOTWGPG, and the bob engine provided.
but if i press the down key, the arrow "bob"
did not disappear, although it did show
at the position indicated by the down key.
anyone who tried it b4, can help mi?
April 30, 2002 12:56 PM
I don''t get what your asking.. It didn''t disappear, and it is at the position indicated by the down arrow? So, what is the problem? You don''t want it to move, and you want it (arrow) to vanish?
What is down initialized to, true or false? It looks like you may be saying here:
Pseudocode:
if (key is down and down != false )
In other words, if down = true, which it does not appear that you want.
That's what I am seeing as a potential problem from when you set it to false above. I may be off base, I have never read the book you're using.
[edited by - catfoodgood on April 30, 2002 2:32:31 PM]
if (keyboard_state[DIK_DOWN] && !down){ Set_Pos_BOB(&arrow, 150, 370); down = true;}
Pseudocode:
if (key is down and down != false )
In other words, if down = true, which it does not appear that you want.
That's what I am seeing as a potential problem from when you set it to false above. I may be off base, I have never read the book you're using.
[edited by - catfoodgood on April 30, 2002 2:32:31 PM]
______________________________[Free Books!] [Reference and Tutorials][For Beginners] [IGDA][OpenGL Tutorials] [Sourceforge] [DirectX Tutorials] [Gamasutra]
this is wat i meant>
-> newgame
exit
the arrow object first appeared at newgame.
if i press "down" key, theoretically,
it should be something like this>
newgame
-> exit
but it turned out to be this>
-> newgame
-> exit
[edited by - edwinnie on April 30, 2002 8:33:39 PM]
[edited by - edwinnie on April 30, 2002 8:34:20 PM]
-> newgame
exit
the arrow object first appeared at newgame.
if i press "down" key, theoretically,
it should be something like this>
newgame
-> exit
but it turned out to be this>
-> newgame
-> exit
[edited by - edwinnie on April 30, 2002 8:33:39 PM]
[edited by - edwinnie on April 30, 2002 8:34:20 PM]
May 01, 2002 09:50 AM
I guess you are clearing the screen then? (filling it w/ blackness)..
Are you drawing the ''arrow'' before you move it? What happens if you return the arrow to the ''new game'' menu selection?
Are you drawing the ''arrow'' before you move it? What happens if you return the arrow to the ''new game'' menu selection?
i tried drawing the drawing the arrow after the movement,
but that i presume is quite impossible as well.
since movement will require a key to be pressed,
the draw function will execute 1st, even if it is lower than
the movement settings.
actualli, i saw this 1st>
-> newgame
exit
then after i press down>
it became this>
-> newgame
-> exit
if i press up, still this, but the "key" is actualli pointing
towards "newgame".
-> newgame
-> exit
but that i presume is quite impossible as well.
since movement will require a key to be pressed,
the draw function will execute 1st, even if it is lower than
the movement settings.
actualli, i saw this 1st>
-> newgame
exit
then after i press down>
it became this>
-> newgame
-> exit
if i press up, still this, but the "key" is actualli pointing
towards "newgame".
-> newgame
-> exit
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