inertia tensor calculation
hi..
i am working on making a rigid body simulation
and i have to compute the body inertia tensor matrix..
in David Baraff tutorials, i found a very nice equation to compute it from a bousing box..
my broblem is.. am trying to simulate a robot composed with a set of bounding boxes (which might be oriented)
i should compute the inertia tensor matrix in body space before starting the compuation(or at any moment something moves in the robot)
i tried to compute the matrix assuing that the masses are distributed in each box on its 8 corners and summ all points...
...even for a single box.. the computation didnt give the same resluts as the simple box matrix...
well...
i am trying to find the best way to compute the inertia matrix (in body space)..given the set of points desrirbing the body and their masses...
i think i could approxiamte all the points into a single bouding box...but i dont know how exactly to compute that bounding box
can any help?
April 29, 2002 03:39 AM
I''ve probably misunderstood the question, but rigid-body means
that each body is rigid (!) Thus you can calculate the mom. of inertia ounce for all at design-time of that body. However if you somehow put bodies together (uhm, with nails?) then you have to recalculate at that instant.
Simulating a robot arm must be a lot of work - I mean just to calculate the forces in each joint is ... to much for me
/Ola
that each body is rigid (!) Thus you can calculate the mom. of inertia ounce for all at design-time of that body. However if you somehow put bodies together (uhm, with nails?) then you have to recalculate at that instant.
Simulating a robot arm must be a lot of work - I mean just to calculate the forces in each joint is ... to much for me

/Ola
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