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Am I screwed?

Started by April 27, 2002 01:00 PM
5 comments, last by badblood909 22 years, 7 months ago
I looked into the book "OpenGL Game Programming", obviously it requires some understanding of win32 programming (Or so I understood from various reviews), I thought maybe it just dedicated a chapter to programming in Windows and making some simple GUI. Then I visit Nehe, and I realize that all the tutorials can only be writtin in VC++, I do not have Windows running on my computer, and I wonder, why are most documentations on OpenGL dedicated to the Windows enviroment when OpenGL is known to be multi-platform? what am I to do? Learning DX is something I do NOT want to do, and my computers runs on Linux, what to do? I am sorry for all the n00b topics, but I just don''t see what I can do. -It''s all in the blood...
-It's all in the blood...
look up mesa it''s the same thing but for linux
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how about purchase another book call game programming for linux it is also publish by prima tech, or just use the "middle" part of the source code (those which are mainly used). btw you should read the book before you purchase it.
The thing about OpenGL tutorials/books is that even if some of the information is platform-specific, most of it isn''t.

However, if your chosen development platform is Linux, I can''t really recommend our book. You''d be better off with the combination of Programming Linux Games (from No Starch Press) and the OpenGL Programming Guide.
Thank, you always seem to be the most helpful.

Actually, I want to program for both platforms (Linux AND Windows), thats what I learned (And still learning) ANSI C++, but shouldn''t I start with something with OpenGL that would work under both platforms?

-It''s all in the blood...
-It's all in the blood...
That''s why I recommended those two books. The OpenGL Programming Guide uses GLUT, so all of the examples are completely platform independent. The Linux book uses SDL, so although there''s a bit of Linux-specific stuff in there, again, it''s mostly platform independent.

The main reason I wouldn''t recommend my book is that there''s a chapter on Windows programming, a chapter on DirectInput, and a chapter on DirectX Audio, plus all of the samples are written for Windows. Otherwise, the book does contain a lot of other information that you''d find useful, but I don''t think it''d be as good a value for your situation.
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Thank j00, always wondered why you referred to it as "my" and "our" book, you''re an author, thats pretty cool.

Since I am ordering books online, and live in the other end of the world, I might as well just order 2 or 3 together.

OpenGL Programming Guide

Programming Linux Games

OpenGL Game Programming (Still not sure on this one, it looks like a "must-have", if you think I would be reading it in a month or two, I would order it).

Thank you all for your time, I promise this would be the last post unless something crazy comes up.



-It''s all in the blood...
-It's all in the blood...

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