keyboard_state limiting
is it possible to state somehow that "keyboard_state(DIK_LEFT)"
will not be possible after a boundary test?
April 24, 2002 11:39 PM
If your against a boundry, and the user wants to keep moving over, ignore them. Or give them a warning sound ''BEEP''.
Is this what you mean?
Is this what you mean?
okay, i explain a bit more...
i am trying to test/check boundaries with the bobs. If a certain bob hit the boundary,
it will not cross it.
but the problem is that, i am moving all 4 bobs
(tetris) at the same time..
so how do i maintain each bob so that they stay
in their respective positions and not overlap
one another?
i am trying to test/check boundaries with the bobs. If a certain bob hit the boundary,
it will not cross it.
but the problem is that, i am moving all 4 bobs
(tetris) at the same time..
so how do i maintain each bob so that they stay
in their respective positions and not overlap
one another?
This topic is closed to new replies.
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