Best Game Programming Book
Hey Guys,
I am wondering what the best game programming book for a beginer is. Are any of these good, they are in my local shop, but i can look elsewhere if there is a REALLY good one. I don''t mind if it is OpenGL or DirectX, i just want the learn the begginnings of game programming.
Advanced 3-D game programming using directX 8.0 by Peter Walsh
Tricks of the windows game programming Gurus by Andre LaMothe
3D Game programming with C++ by John De Goes
Thanks for your help
Doolwind
quote: Original post by Doolwind
Tricks of the windows game programming Gurus by Andre LaMothe
Most will reccomend that, including me.
"Computer games don''t affect kids. I mean if Pac-Man affected us as kids, we''d all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."-Kristian Wilson, Nintendo Inc. 1989
Depends... How much of a beginner are you? Don''t get any of those books until you''re a little proficient in at least VB or C/C++, maybe Python or Delphi. Once you understand how to code and the logic necessary to complete a task on a computer, you should be able to make a simple game without any of those books. Perhaps a text adventure or a puzzle type of game. After that you may wish to try "Tricks of the windows game programming gurus". This will teach you about the methods used to get some decent graphics up on a Windows machine. But please note, if you get this book without already knowing how to program on your own, all you''ll end up doing is cutting and pasting, which won''t get you very far at all.
Thanks guys!!
I should have explained, I have quite a bit of Programming experience, I am currently working as a VB programmer and about to finish a degree in IT. I have done a subject at uni in OpenGL and made a dodgy little flightsim, I want to make something a lot bigger and better now and I thought a textbook was the best way to help me.
I have heard that Tricks of the windows game programming Gurus by Andre LaMothe is only DirectX 6 and mostly 2D (using DirectDraw which is no longer directly supported by DX8), is that a problem, can you still program all the stuff find in DX8??
Also has anyone got the Advanced 3-D game programming using directX 8.0 by Peter Walsh as I have heard this one is quite good, and is not too advanced???
Thanks again for your help
Doolwind
I should have explained, I have quite a bit of Programming experience, I am currently working as a VB programmer and about to finish a degree in IT. I have done a subject at uni in OpenGL and made a dodgy little flightsim, I want to make something a lot bigger and better now and I thought a textbook was the best way to help me.
I have heard that Tricks of the windows game programming Gurus by Andre LaMothe is only DirectX 6 and mostly 2D (using DirectDraw which is no longer directly supported by DX8), is that a problem, can you still program all the stuff find in DX8??
Also has anyone got the Advanced 3-D game programming using directX 8.0 by Peter Walsh as I have heard this one is quite good, and is not too advanced???
Thanks again for your help
Doolwind
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