multipletexturing and transparency
On gametutorials.com there is a tut about multitexturing. i understand that but how do i have to modify the code to get one of the two textures transparency? i think its something about EXT_texture_env_combine . but i dont know how it works and if its true that i have to use that...
i also have another question. my first language is not english thats why i dont understand what does bump mapping mean...
April 22, 2002 01:58 PM
Hey dont worry about your English, even those who speak the language natively dont understand what bumpmapping is lol.
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