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multipletexturing and transparency

Started by April 22, 2002 01:33 PM
0 comments, last by schnegge 22 years, 10 months ago
On gametutorials.com there is a tut about multitexturing. i understand that but how do i have to modify the code to get one of the two textures transparency? i think its something about EXT_texture_env_combine . but i dont know how it works and if its true that i have to use that... i also have another question. my first language is not english thats why i dont understand what does bump mapping mean...
Hey dont worry about your English, even those who speak the language natively dont understand what bumpmapping is lol.

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