Question for everyone.
I e-mailed Don Carson, who recently wrote a great article on Gamasutra.com about Environmental Storytelling, a question about a game I am working on and I want you guys to tell me what you think. I am working on a design doc for a mystery action-adventure game (ala Monkey Island meets Gabriel Knight)
"Do players like to be mislead to the point that they
make assumptions at ''whodunit'' near the beginning of the game?"
- Zeke Templin
- Zeke Templin
No. At least not for me. I think that I know what the end of the game is, and sometimes I''ll even stop playing it.
Personally I think thats a good idea, as long as you don''t mislead the player too many times, or it''ll become like a bad mystery novel and lose all credibility and interest for the player.
Just my thoughts anyway.
Just my thoughts anyway.
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Thanks for the input guys.
Cloxs, I was wondering why you feel that way?
- Zeke Templin
Cloxs, I was wondering why you feel that way?
- Zeke Templin
- Zeke Templin
Well, normally when I play games I play several at once. If I think I know the ending, sometimes I get bored and switch to another game for a while. I think it has to do with the way I think. I try not to buy cheat guides or use cheats unless I can get ABSOLUTELY nowhere. But, I think it''s just the way i think . Hope that helps some.
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