To me permadeath sounds like a failure when i think of online games just because sooo many things can go wrong!! the idea of putting so much time into something which can be gone in less then a second does not sound like "fun"... if you think about reality(real life here) and ignore actual life and death, people have ups and downs in the careers, social lifes, bank account ballance etc right... these happen over long periods of time ussually and can be seen as a methaphor for the time spent playing a game. the only real truely sudden, tragic, permenent thing that can happen in our lives is death. why recreate that in a game where we want to PLAY and not LIVE, we truely live in real life and play a character the lives in the game but note, we are the integral part the chartacter we play so in essense we're pretending to live throuh that character so a perma death would be pretty painful none the less. Now to the point....
Just like our ups and downs in life, i think this is how a character should evolve as well and i think death should be one of those downs, or ups if you provoke death onto others(death and life are almost always main themes in any game, their bassically staples of every game! we're violent gamers
![](smile.gif)
if people want perma death i say make a duel like scenrio where both people agree and accept the conditions and can fight it out in a monitored arena. wouldn't that be the ultimate rush?? challenge your most hated enemy and get all his spoils and braging rights if you win, and if you lose well... hope you fought well... then next time you see each other maybe a new spark of competition might fly or a friendship kindled... and of course the one who lost will be earning back his or her skills maybe for another eventual duel.. i can see this working especially well if your able to have multiple characters to fall back on so to speak... but if you died your ego, your flagship character will be gone... maybe marked with a tombstone of such in some shrine of the brave people who dared to go to a duel.
hope that gives someone something to think about...
Mirek
[edited by - Mirek Heikkila on April 17, 2002 3:37:34 AM]